Welcome to the Phrozen Keep, Diablo 2 mod making central. For contact information, please check out the staff page to find out who should be e-mailed, depending on the topic. While we try to cater to all needs, please be aware that we are NOT a hack/crack site and we do not appreciate any forum posts or e-mails to that effect. Other than that, feel free to look around and don't forget to drop in on the Phrozen Forums where thousands of members and visitors try and help each other out with mod problems and suggestions!
Another year has passed and the Phrozen Keep still lives. 2008 was a remarkable year for the Diablo series - the new Diablo III game was officially announced by Blizzard. We also saw the release of patch v1.12 for Diablo II. On the modmaking scene, several major events happened: PlugY v8.00 was released by Yohann, Kato returned to work again on Zy-El, the preview version of Dark Alliance is finally out, Back to Hellfire is no longer beta, we've seen many consecutive updates by Brother Laz and tsuru for Median and Eastern Sun respectively, and even a new release of the Seven Lances mod by FoxBat. The list goes on.
It has been a while since anything new has appeared on the main page. We missed to announce quite some new updates and mod releases during this time, notably several releases by cla$$ics, Median XL by Brother Laz, some multimedia updates for Diablo III by Blizzard and others. We're sorry about this, we have to solve some staff issues before we can return to regular updating. But enough about that.
I wish you all Merry Christmas and Happy New Year May 2009 bring us more of the good and less of the bad, much health and pleasure and hopefully, Diablo III. Happy holidays and cheers to everyone!
This weekend I think most know Blizzard have run their Blizzcon 2008. It have brought us some exciting news! like on WWI Blizzard keep bring news about diablo III.
Diablo 3: New class revealed!!
The third class that have been revealed is Wizard.
- From the writtings of Abd al-Hazir
wing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings – teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.
The Wizard will have several familar skills from the Sorceress (in Diablo 2) this together with new skills. There is currently 5 skills known, Disintegrate (red beam that reminds about a wellknown science movie!), Electrocute, Teleport, Magic Missile, Slow Time.
You can read more about the Wizard over at Blizzard's Diablo III site
There is also an ingame movie that shows The Wizard in action. The dungeon the movie is from is very cool and it do seems like King Leoric is returning!
Worth to mentioned from the game trailer is the darker settings. Have Blizzard been listening on the storm of to colorful settings? or have this been in all time and people shout hi before know everything?
If you think Diablo2 is falling into dust you are wrong! there is still activities in the Diablo2 modding scene.
First of we have new fileguides.
New States.txt fileguide:
Nefarious have wrote a new fileguide for one of most fun files. This is the file you use to add your temporal effects (like morph into a creatures). Do you want to learn some of secrets behind states.txt file? then you need read the new states.txt fileguide.
New Monprop.txt fileguide:
This guide is made by cla$$ics. It explains how monprop fields work. This is a pretty small (but important file, for customize your monsters!).
New Mod: Rebirthe
This is a new mod from cla$$ics.
This release .01 is a druid demo that is compatible with 1.10/1.11.
If you are interested to learn more about this mod before download it you can read the documentation here.
You can download the mod from our filecenter here.
Dark Alliance 0.04.08.05.03 patch been released
I seems to match the news I write then I release anything related to my mod Dark Alliance and then Blizzard have any event running (last time I wrote was then preview version was released and WWI was revealing Diablo III!).
The new patch fix numerous of bugs that been reported. It have alot of balance tweaks (alot based on the response from the players).
Cube reciopes have got a major overhaul to make sure they work this time.
But, this is not only a bugfix/balance patch it contains aswell new fun quests for each class (yes, my version of Cow Level is in now!).
There is more hidden in the patch. You can read the patchnote yourself here.
If you want to try out the new version you can download it here Make sure you have preview version installed and aswell read the disclamer if you want your old characters to be compatible.
New Screenshot of the Week
As the big news this weekend was the third class revealed this weekend for Diablo III. What isn't better than see the Wizard himself from an in-game screenshot? just click here and you see it!
This was all for this time. Let see if I can match another big news as newswriter next time!
Welcome to another Phrozen Keep update, featuring not one, but two mod releases, and more. This has to be the richest update we've had in months, so as one famous character once said - stay a while and listen:
HEROIC DEEDS
Finally, I have released a new patch for Back to Hellfire The new version is 1.02 and fixes most critical bugs from the previous releases, along with many other small and not-that-small tweaks. Here is a part of the the changelog of the patch:
Fixed the bug that made the game crash after a Blood Wizard has died (thanks to Havvoric)
Town Portals cannot be opened in town anymore (thanks to Havvoric)
Fixed that bug that required you to go to Hell Level 1 before killing Diablo in order to complete the difficulty (thanks to Havvoric)
Globally increased monster HP, damage, resistances on Nightmare
Added a waypoint in Caves Level 4 and removed the Cathedral waypoint
Added different ambient lighting on levels
Burning crosses will now glow and damage nearby players
The full changelog is a lot longer and can be found in this thread. You can download Back to Hellfire v1.02 from here (don't forget that you need to have v1.00 installed in order to patch to the latest version, refer to the official BTH forum for more information).
MONSTERS BACKLASH
The second new release this week is Legend about Nine Demons v1.6 by SheX, where you get to play as a monster (called demonic form) for a change. You can read the list of changes since v1.5 here, but here are some highlights:
Demonic form can be disabled and enabled
Demonic form for amazon and paladin
New tile sets for Arcane Sanctuary
New location in A1(replaces crypt)
1 uber boss in A1(replaces bonebreaker)
REDESIGNED
Now that we're done with other people's mods, here is something you can use in your own mod Forum user cla$$ics released a portal plugin that (surprise!) changes the appearance of the Town Portal. If you need a breath of fresh air from those painfully-familiar portals, grab the plugin from here.
HOW DO I...?
We've been talking about mods and plugins, but there are people who might be alien to the subject. There's something in this week's update for you too! Forum user Shuffles wrote a nice tutorial titled Creating Inventory Graphics using Adobe ImageReady. If you ever wondered how the hell we're creating these things, well, here's how!
RISE AND SHINE
Some of you might remember the good old Dark Alliance website that was taken down when Diabolic Studios was formed. Since Diabolic Studios is no longer operational, Kingpin reworked and relaunched the original site for his mod. Click here to visit your source for all Dark Alliance information.
ANTICIPATION
And since all that isn't enough, I'll add a screenshot of the week into the mix. It had to be from one of the two mod releases, but since last week the screenshot was from SheX, this time it's Back to Hellfire The screenshot shows my concept for a new sidequest that didn't make it into the new v1.02 release. Perhaps in v1.03? We'll see.